Deus Ex: Revision https://www.dx-revision.com Deus Ex as you've never seen – or heard – it before. Mon, 25 Dec 2017 17:06:03 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.4 Christmas gift from Caustic Creative! https://www.dx-revision.com/christmas-gift-caustic-creative/ Mon, 25 Dec 2017 13:38:07 +0000 https://www.dx-revision.com/?p=1578 Today we are announcing patch 1.3.1. This patch is a general ‘fit and finish’ release designed tidy up Revision ahead of the end of the year. As always, the updates in this patch will accommodate existing saved games, and you’ll start experiencing the refinements when you go to a new, previously unvisited part of the […]

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Today we are announcing patch 1.3.1. This patch is a general ‘fit and finish’ release designed tidy up Revision ahead of the end of the year. As always, the updates in this patch will accommodate existing saved games, and you’ll start experiencing the refinements when you go to a new, previously unvisited part of the game world.

From all of us at Caustic Creative, Merry Christmas and a Happy New Year!

 

The list of changes are as follows:

UNATCO HQ (All):

Replaced Alex’s Vanilla chair with a TNM one.

UNATCO HQ (Second visit):

Fixed Simons getting stuck on the door and walking on the table.

Battery Park (Second visit):

Fixed Riot Cops having no combat lines.

Ton Hotel (Second visit):

Readded code to make MIB’s mortal again, so players with the old map can kill them.

New York Majestic 12 Facility:

Fixed using thermoptic camo when captured making you stay cloaked.

Wan Chai Market (Market Area):

Police garage guard only attacks when he sees you.
Police now attack when you enter small temple shop.

Wan Chai Market (Compound Area):

People hate you for breaking into the shops.

Tracer Tong’s Lab:

Alex’s post Versalife lines only play after his main conversation now as that conversation has lines for after Versalife.
Fixed a book of augmentations in Tong’s Lab listing Vanilla augs in Biomod. Also added Skull Gun to list. Also fixed a typo in the Vanilla text.

Tonnochi Road:

Policeman now attacks you for being in any of the shops.

Wan Chai Underground Mall & Lucky Money:

Fixed ATM logins.
Police only attack you for entering the Quick Stop if they see you.

Chapter 8:

Updated to newest version of combat music.

Brooklyn Naval Shipyards (Exterior):

Fixed music for level.

NYC Cemetery:

Readded the slab that covers the safe.

Paris Streets (Near Champs-Elysees):

Police attack you for entering the digital media store.

La Porte de l’Enfer:

Fixed Jean trying to play one of Kristi’s line if you have less than 10 credits.
Possibly fixed the fish falling out of the accountant’s tank.

Metro Station near Cathedral du Paynes:

Breaking into the café now makes the police hostile, if they see you inside.

California Gas Station:

Changed the rocket ignition sound when Jock blows up the gates to be global.

Area 51 (Surface):

Fixed a typo in the scared soldier’s conversation.
Jock’s info link about the sniper in the tower probably doesn’t play now when he’s dead.

Chapter 15:

Swapped LAM and plasma ammo on Simons to prevent Biomod overwriting the LAM with more ammo.

Modifiers:

Teleporting Enemies:
Enemies can teleport around the level when you lose sight of them.
Manhunt:
Secret Service attack you on every level with constant reinforcements, no safe zones.
Real-time UI:
Opening the UI no longer pauses the game.

Fixed getting softlocked at Carter in I Am The LAW mode.
Refixed LAWs mode spawning thousands of LAWs from crates.

Survival:

Added multiple locations for helicopter spawning on cathedral level.
Added Dockyard survival.
Added Underworld Tavern survival.
Bosses now no longer stop attacking you.
Bosses now teleport too past wave 600.
Difficulty is now properly applied after defeating your first boss.
Enemies no longer flee past wave 300 in survival.
Fixed AI not standing on the left elevator in UC survival.
Fixed message about the computers using the cathedral version instead of the UC version on the UC level.
Military bots have double speed.

Gameplay:

Active turrets with no target now rotate and beep (helpful for chapter 14).
Added inventory swapping code from ‘Vanilla Matters’ mod.
AI now, in most cases, reacts to doors being opened that they can see.
Aimbot now reloads its held weapon after being safe for 8 seconds.
Changed drowning for technical reasons to allow water areas to also have passive damage (glitched in the original).
Light aug now lights all surfaces.
Medbot health screens and repair bot energy screens now refresh to show current health/energy.
Using a computer no longer makes you invisible to NPCs and cameras in realistic difficulty.

Misc:

“Fully Prepared” achievement can be obtained in Collectables mode.
Added a button to maximize the notes screen.
Anything that hits the skybox walls no longer spawn any effects, nor does anything get stuck into it like darts or knives.
Carcasses now play a sound when landing.
Carcasses now spawn the same size their living variant was.
Changed “last bullet, last chance” achievement to only work with bullet damage, to prevent it being awarded from mini-crossbows or projectiles.
Changed “F12” to “Augmentation Slot F12” in keyboard settings.
Changed Biomod MissionNames.
Datacubes now become grey when used.
Dead fish no longer weigh as much as a fully grown human.
Decorations now rotate to their velocity when thrown.
Disabled plasma/fire effects spawning on objects if fired by AI.
Drinks now leave liquid on the ground when destroyed.
Enabled verbose Triad lines.
Fixed “In and Out” achievement.
Fixed “Vive la France” and “Arachnophobia” achievements.
Fixed being able to pick up chairs that people are sitting on.
Fixed cloaking with HDTP NPCs not using the white static texture.
Fixed crash to desktop if a medbot/repair bot is destroyed while you use it.
Fixed crashes when playing on Windows XP.
Fixed flares causing explosives to go into a constant exploding loop.
Gave the Secret Service voices.
Grenades and throwing knives can no longer be reloaded.
Helicopters and Jock now gib their pilot when they explode.
NPCs now look at the player for a few seconds when they walk past.
NPCs now play the panic animation if they don’t have a dance animation (HuRen already does this).
Plasma no longer drains energy in god mode.
Smoke from the incense burner now follows it when moved.
Updated notes page to allow space for French translation.

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Patch 1.3.0.1 is Live https://www.dx-revision.com/patch-1-3-0-1-live/ Sat, 04 Nov 2017 13:26:31 +0000 https://www.dx-revision.com/?p=1572 New Revision patch 1.3.0.1 MYSTIC is now live. This patch contains the following changes: Training: Destroying Private Winslow’s body completely now awards the “Off to a Great Start” achievement, allows it to be completed in Vanilla. UNATCO HQ (First Visit): Fixed the softlock at Carter in Ninja Mode. Updated the book of augmentations to have […]

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New Revision patch 1.3.0.1 MYSTIC is now live. This patch contains the following changes:

Training:

  • Destroying Private Winslow’s body completely now awards the “Off to a Great Start” achievement, allows it to be completed in Vanilla.

UNATCO HQ (First Visit):

  • Fixed the softlock at Carter in Ninja Mode.
  • Updated the book of augmentations to have correct info in Biomod. Also fixed a typo in the vanilla version.

Hell’s Kitchen (NSF Warehouse):

  • Jock now flies in, spawns Gunther when he lands, NSF shoot at him when he leaves.

New York Majestic 12 Facility:

  • Greatly improved pathing.
  • Fixed that box under the command centre stairs.
  • Fixed the detention cells, along with collision for the cell windows.

UNATCO HQ (Final):

  • Added username requirement demiurge to Manderley’s computer for the Gunther killphrase, and zeitgeist to Gunther’s computer, to hide the fact about the killphrases for him.

Wan Chai Underground Mall & Lucky Money:

  • Made the Red Arrow more allied to each other.

Versalife:

  • Fixed mini-fridge collision at Versalife.

Tonnochi Road:

  • Fixed May Sung so she actually has reactions.

Hell’s Kitchen (Final):

  • Fixed being able to get into the subway by picking up the barricades.

Brooklyn Naval Shipyards (Interior):

  • Fixed the front security camera turning itself back on if you helped Vinny and the camera was off.

Metro Station near Cathedral du Paynes:

  • Police no longer try to fight you for breaking into the cafe.

California Gas Station:

  • Jock now flies in, fires missiles at the gate, AI shoots at him during exit.

Modifiers:

  • Collectables Mode:
    • Now shows if a level is complete or still has a collectable to find in it.
    • Fixed it showing “COLLECTABLE MISSED” when changing levels.
    • Fixed collectable HUD errors on level transition.
    • Also added a message if it appears during a chapter outside of 1-15.
    • Disabled CheatView in collectables mode.
  • Matrix Mode:
    • Added effects to dying Matrix agents.
    • Added a green tint to the game when playing in Matrix Agents modifier.
    • MiB Matrix agents now only explode on hard difficulty.
    • Matrix agents now revert to their original corpse when dead.
    • Dying enemies don’t transform into Matrix agents.
  • Fixed issues with Hall of Mirrors mode if using HDTP.

Survival:

  • Allowed the player to choose a wave to start on in survival.
  • Fixed “Clone Wars” achievement not working in survival.

Gameplay:

  • Anna now cloaks immediately in chapter 4/5 on realistic.
  • EMP damage disables ADS aug on Simons briefly.
  • Fixed the rotation of AI laser sights not being properly updated.
  • Synthetic Heart no longer boosts augs past their max level in HuRen (like level 2 IFF/infolink).
  • Weapons that are destroyed (LAWs, grenades) now deactivate their scope and lasers before destruction.

Misc:

  • All voice lines now lip sync.
  • Allowed horizontal scrolling in the log menu.
  • Birds can now be set on fire.
  • Decorations now drip water too, and their water has the vertical momentum imparted.
  • Elevators now close between level transitions.
  • Fixed “a Ancient Sword” instead of “an Ancient Sword” when picking it up.
  • Fixed “Game is not pauseable” message even though it was.
  • Fixed “Plain and Simple” achievement being broken.
  • Fixed some weapons being rendered twice.
  • Fixed the accidental crash on first run about the game not finding the file Core, due to a faulty configuration file.
  • Flies now die when entering water.
  • Improved performance of fire that hit walls.
  • Prevented footstep sounds from playing when going from Running to Crouched.
  • Reduced the intensity of Jock’s shadow.
  • The small security bot now has shells that spawn out of each of its four guns.
  • Water drops now have a less obnoxious sound when they are assimilated by water and have a smaller impact ring.

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Anniversary Update v1.3 – MYSTIC https://www.dx-revision.com/anniversary-update-v1-3-mystic/ Fri, 13 Oct 2017 22:54:39 +0000 https://www.dx-revision.com/?p=1564 Hello! Today is our two-year anniversary for Deus Ex: Revision, and we mark the occasion with a large anniversary update, v1.3 – MYSTIC. While it’s primarily focused on fixing a lot of small bugs and issues while improving performance; it also features 28 new achievements, 8 new modifiers including a Collectables mode with small collectables […]

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Hello!

Today is our two-year anniversary for Deus Ex: Revision, and we mark the occasion with a large anniversary update, v1.3 – MYSTIC.

While it’s primarily focused on fixing a lot of small bugs and issues while improving performance; it also features 28 new achievements, 8 new modifiers including a Collectables mode with small collectables spread out across all levels that gives you small bonuses, and three quicksave slots that cycle.

Further changes in 1.3 includes:

Liberty Island (First Visit):

  • The rifle from Paul now has one accuracy mod applied to it, the mini-crossbow has two.

Free Clinic (All):

  • Fixed a bad pivot point on a door.

Free Clinic (First Visit):

  • Fixed the receptionist’s desk being glitchy.

Underworld Tavern (All):

  • Added bar taps to the bar.

Underworld Tavern (First Visit):

  • Fixed the vanilla combat music.

Hell’s Kitchen (NSF Warehouse):

  • Ordered the terrorists inside the warehouse to run when the generator starts blowing up.
  • Fixed part of a table being missing.

Chapter 3:

  • Toilets, urinals, and faucets will no longer work while the water is turned off.

Airfield / Hangar:

  • Added an exit directly to the helipad.

Chapter 4:

  • The player can no longer be gibbed when about to be captured.

Ton Hotel (Second Visit):

  • Fixed JoJo not leaving during the raid.
  • JoJo no longer activates alarms.

New York Majestic 12 Facility:

  • Fixed a softlock in “World’s Most Wanted” mode if Anna is still alive.
  • Fixed some of the reactions of the MJ12 troops.

Hong Kong (Arrival Cinematic):

  • Improved the entering scene.

Wan Chai Market (Compound Area):

  • Changed the monk in the temple to stand just in case he blocks one of the triad leaders from spawning.
  • Fixed Louis Pan not despawning after the alliance.
  • Made Max Chen and Gordon Quick use their own barks, instead of generic Triad member lines.

Tonnochi Road:

  • Fixed the elevator doors being pickable.

Wan Chai Underground Mall & Lucky Money:

  • Max Chen’s conversation with his body guards no longer plays if they’re both dead.

Versalife:

  • Gave the WiB a new skin.
  • Fixed Hundley having a typo in his name.

Versalife Advanced R&D (Level 1):

  • Changed the first GEP gunner to use WP rockets on realistic.

Free Clinic (Final Visit):

  • Fixed the receptionist desk not having the open area below it.
  • The bums now display their names when told.

Brooklyn Naval Shipyards (Interior):

  • Gave three enemies new skins.

PRCS Wall Cloud:

  • Gave the MiBs new skins.

NYC Cemetery:

  • Jock now flies into the level instead of suddenly appearing.

Paris High-Rise near Denfert-Rochereau:

  • Killing Aimee now removes her goal immediately.

Paris Streets (Near Denfert-Rochereau):

  • Fixed the key to the catacombs being unobtainable.
  • Made the SaxBomb cheat available here.

Denfert-Rochereau Metro Station:

  • Added names to the camera views at the metro.

Paris Catacombs:

  • Gave Agent Hela a new skin.

Cathedral du Paynes:

  • The bots will continue moving when not seen.
  • Using the killphrase on Gunther and then attempting to knock him out will still kill him.

Metro Station near Cathedral du Paynes:

  • The lockers now have light on the inside.
  • Breaking into the café makes the cops hostile.
  • Fixed the ATMs having the wrong PINs.

Vandenberg Air Force Base:

  • Added an area inside the ammunition storage.
  • The friendly military bots can no longer be woken by walking on the roof of the building.
  • Fixed the friendly military bots not patrolling the level.

California Gas Station:

  • The conversation from the MiB about killing Tiffany no longer plays if she’s already dead.

Pasadena Ocean Lab:

  • Removed the karkians that are after the 5690 door.
  • Made the adult karkian after the construction area able to leave the room.

Missile Silo near Pasadena:

  • Changed Howard Strong’s barks to be random. (Were previously cycled and most were never heard)
  • Added medkits on level 3 as a reward for dealing with the spiderbots.

Area 51 (Surface):

  • The infolink about the sniper in the tower will now always play if Jock doesn’t die.
  • Removed the useless security console from the old sniper tower.

Area 51 (Sector 3):

  • Fixed missing infolinks.

Area 51 (Sector 4):

  • Fixed a glitch vent.
  • Fixed missing infolinks.
  • The Aquinas Router door now stays open.

Animated Main Menus:

  • Added a version of chapter 1 animated menu.
  • Fixed the vanilla music not working on some of the animated main menus.

Survival:

  • Moved MJ12 wave from wave 66 to wave 76.
  • Added Presidential wave at wave 66.
  • Added new MiBs, MJ12, and Secret Service to survival.
  • AI will now teleport past wave 600.
  • Fixed SuperWiBs always replacing regular WiBs if playing in Vanilla mode.
  • Fixed Jock having the wrong sound.
  • Fixed the game freezing if trying to spawn an enemy at a non-existent spawnpoint.
  • Fixed the UC survival not cleaning the whole level of items.
  • Lowered the file size of the Ocean Lab survival.
  • Made dobermen spawn on all maps instead of just cathedral.
  • The ammo crates now give all weapons in your inventory max ammo for ammos you have already found.

Modifiers:

  • I Am The Law: all enemy weapons are replaced with LAWs.
  • Omnivision: AI can see you from any angle.
  • Ninja Mode: you start with both cloaks and both leg augmentations, low-tech weapons only, disables achievements.
  • 24 Hour Game: you have 24 (real time) hours, starting from game start to complete the game, includes time when game is closed.
  • Collectables Mode: a collectable appears on each level, bonuses awarded for finding each, find all 75 for an achievement.
  • Penetrating Explosives: explosive damage isn’t stopped by walls and will damage things on the other side.
  • Matrix Mode Agents: After seeing someone and then losing vision of them, they will turn into a hostile MiB.
  • No Jumping: no jumping allowed, except when leaving the water.

Gameplay:

  • Activating the scope without a weapon equipped will activate binoculars if some are in the inventory.
  • Added a functional aim bot, leech and radiation discharge augmentations for cheaters.
  • Allowed grenades to be planted on the floor.
  • Buffed flare dart damage to 10 and increased lifespan to 4 minutes in Normal mode.
  • Can now have three quicksaves at a time.
  • Changed the conditions for picking up decorations, respecting the weight of the stuff on top of them instead of immediately being unable to pick up anything with another actor on it.
  • Destroyed cars now block the AI’s sight.
  • Dying NPCs should no longer block movement or attacks.
  • Energy shield now prevents the player from catching fire at level 4/5.
  • Fixed being able to unload a sniper rifle clip in half a second.
  • Fixed burning robots and animals being near invincible as they regenerated health.
  • Fixed NPCs using batons against robots.
  • Fixed robots reactivating if hit by a scrambler grenade while disabled.
  • Fixed some terrorist bark subtitles.
  • Fixed the player not bringing out the desired item after using a one-use weapon.
  • Having no room to pick up food items will just use them immediately when trying.
  • Having your spydrone destroyed by an enemy’s ADS augmentation will now automatically turn off your spydrone aug.
  • Increased giant spiderbot speed on realistic.
  • Increased the amount of time it takes for unconscious animals to drown.
  • Kills done via a long burn will now be tied to the person who caused them.
  • Made the on screen tutorial for Biomod’s tracking aug appear when you need it instead of only after you correctly use it.
  • Max level microfibral muscle will now prevent you from automatically dropping held objects when damaged.
  • Melee weapons can now repeatedly attack if the attack button is held down.
  • Napalm now burns any surface it contacts.
  • Pointing a weapon at a friendly AI, if they can see you, will now make them tell you off.
  • Restructured the ammo system to display names based on the ammo type, e.g. “ROCKETS” instead of always “ROUNDS”, and “CLIPS” to something more fitting for the ammo.
  • Synthetic Heart is now a free passive aug in ‘Normal’ mode, fixed using it with the Spydrone.
  • Targeting aug will now display the EMP health of robots along with their normal health.
  • The AI is more likely to use explosives against robots.
  • The AI will no longer give up searching after opening a door and will now continue to fire at you as the door opens.
  • The AI will no longer try to shoot vans in realistic mode.
  • Trees and bushes now block the AI’s sight.
  • Running into an enemy while at high speed now momentarily stuns them.

Misc:

  • 28 new achievements.
  • Added a message for being unable to lift something due to it being on fire.
  • Added a new option to choose if the spydrone’s view becomes the primary view while the player’s becomes the secondary view.
  • Added an effect when using radar transparency.
  • Added an option to enable a 12 item object belt.
  • Added an option to display gameplay hints during load screens.
  • Added an option to use DD/MM/YYYY or MM/DD/YYYY date formats for saves.
  • Added experimental OpenAL support, if people want to try it out.
  • Added three new barks for JC that were previously unused, when using Hall of Mirrors or in Survival.
  • AllEnergy cheat now gives max energy instead of default energy.
  • AllSkills cheat now applies the swimming bonuses if in the water.
  • Brand new statue of liberty model.
  • Can now pick up animal carcasses.
  • Changed all vanilla items (and some HDTP items) to always use the correct skin colour for JC’s hand (except mini-crossbow).
  • Changed the “Make Noise” function to have different sounds.
  • Disabled achievement cheat message if playing on a mode that disables achievements.
  • Enabled the verbose idle lines for the mechanic.
  • Fixed AM/PM times being hidden by the scroll bar on the save/load menu.
  • Fixed collisions on some NPCs and animals.
  • Fixed errors when the AI had a GEP gun.
  • Fixed grenades spawning on the wrong rotation when placed on the ground or ceiling.
  • Fixed item refusal for flares.
  • Fixed Joe Greene being called Green sometimes.
  • Fixed missing aug achievements in Biomod/Shifter.
  • Fixed props not burning correctly if pushed into a burning barrel.
  • Fixed seagull feet clipping into the ground.
  • Fixed the crosshair not appearing on objects over 500ft, now increased to 3125ft.
  • Fixed the heartgun not appearing if you knocked out Gunther.
  • Fixed the ILAW not using the assault shotgun model.
  • Fixed the railgun textures.
  • Fixed the sound of charged pickups not following you when used.
  • Fixed the augmentation hum sound continuing if leaving a level with augs on and returning with them off.
  • Fixed the unrealistic button being visible on the NG+ menu, instead of hidden.
  • Fixed the WP grenade’s graphics, gave it a red HDTP texture.
  • Fixed thrown combat knives not using their HDTP settings.
  • Fixed three of the enemy JC lines being unused.
  • Helicopter enemies fly more realistically.
  • Hitting a bottle makes a glass sound.
  • Hitting a carcass makes a flesh sound.
  • Improved general performance a bit by cleaning up code.
  • Increased the FOV option from 80-92 to 80-110.
  • Jock now detonates explosives near him if flying.
  • Keypad windows now close if dying with one open.
  • Localized some text so it can be translated.
  • Lowered the music during the intro cutscene.
  • Made AllAmmo cheat respect the max amount of grenades that Biomod’s demolition skill allows.
  • Made weapons display their clip size as their reload count or the max ammo of the currently loaded ammo, whichever is smallest.
  • New HDTP skin for the sniper rifle.
  • NPCs talking to themselves will no longer randomly rotate to face the sky.
  • Obtaining another copy of a key that you already have from a corpse will no longer display it in the items received window.
  • Placing an item on another item of the same size in the inventory will now switch their positions.
  • Randomized fish sizes.
  • Right clicking a non-usable door will put your weapon away instead of doing nothing.
  • Some NG+ enemies have different appearances compared to the regular enemies.
  • Swimming in water now makes you drip water when you leave.
  • Taking damage that the energy shield aug reduces will now create a shield effect like NPCs (visible in mirrors).
  • The AI will no longer talk if their head is underwater.
  • The AI will now correctly say lines depending on flags, examples being Gunther’s unused cathedral lines, UNATCO no longer talking about Manderley or calling you a rookie post chapter 5.
  • The crosshair is now shown on trees and cacti instead of showing the target behind them.
  • Targeting augmentation now doesn’t show targets behind trees, etc.
  • The palettes of crates no longer have an invisible underside.
  • The telephone answering machine no longer blinks and beeps when reading a message.
  • Toxin blade can now press buttons too.
  • Trees no longer have leaves while it’s snowing.
  • Weapons now point at where their laser is pointing, if they have one.

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Patch 1.2.2 is Live https://www.dx-revision.com/patch-1-2-2-live/ Wed, 19 Jul 2017 21:52:08 +0000 https://www.dx-revision.com/?p=1557 Patch 1.2.2 is live, containing the following fixes: Liberty Island (First Visit): Redesigned Gunther’s conversation so you can choose which weapon you give him. Also including the assault gun and stealth pistol options in NG+. UNATCO HQ (All): Changed the interrogation room doors to require a hand scanner to open, instead of being automatic. The […]

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Patch 1.2.2 is live, containing the following fixes:

Liberty Island (First Visit):

  • Redesigned Gunther’s conversation so you can choose which weapon you give him. Also including the assault gun and stealth pistol options in NG+.

UNATCO HQ (All):

  • Changed the interrogation room doors to require a hand scanner to open, instead of being automatic.
  • The breakroom door is now breakable.
  • The turrets in the armoury no longer shoot at you or UNATCO in Crazed Turrets mode.

UNATCO HQ (First Visit):

  • Made a conversation line that sounds like you were aggressive only play if you were.
  • Minor details; the TVs in JC’s office and the breakroom, along with the whiteboard now slightly reflect light.

Battery Park (First Visit):

  • The triggers for the ambrosia can no longer be triggered from underneath the dock.
  • Fixed a woman having a man’s voice.
  • As the food that you give the kids is immediately eaten, it cannot be picked up from their dead bodies.

Hell’s Kitchen (First Visit):

  • Alex will commend you if you deal with Jonny without any violence.
  • Paul’s infolink in Osgoods’ no longer plays.
  • Trying to buy Sandra will now actually cost 200 credits instead of 100 previously, just like the conversation says.
  • Fixed some terrorists having two knives.

Underworld Tavern (All):

  • Reduced the size of the bar so Shea can be talked to from the other side.

Hell’s Kitchen Sewers (First Visit):

  • Changed the lab/barracks area.

UNATCO HQ (Second Visit):

  • Fixed some objects on slanted surfaces not being angled to the surface.

LaGuardia Airfield (Helibase):

  • Lowered the ambient volume of the turrets above the water.
  • Fixed a floating cigarette machine.

LaGuardia Airfield:

  • Fixed moon texture.
  • Made skybox clouds animated.
  • The doors and lockers inside the barracks now have metal fragments and sounds instead of wooden ones.
  • Fixed the NG+ divers not getting removed at mission end.

LaGuardia Airfield (Hangar):

  • Made it impossible to skip Gunther or Paul’s infolinks.
  • Prevented the player from being able to stand under the lower engines as view bob would clip the view inside.
  • Fixed moon texture.
  • Made skybox clouds animated.
  • Changed Revision conversation music to new version.
  • The terrorists will now shout at you if you shoot weapons near them.

UNATCO HQ (Third Visit):

  • Fixed some objects on slanted surfaces not being angled to the surface.

Ton Hotel (Second Visit):

  • Redesigned Gilbert’s conversation so you can choose which of the five weapons you give him.

New York Majestic 12 Facility:

  • Added a prod at the start on easy/normal.
  • Added the Maintenance Entry camera to the security console inside.
  • The amount of combat knives you have no longer resets when captured, in Biomod/Shifter.

UNATCO HQ (Last Visit):

  • Changed Miguel to always be called Miguel.
  • Fixed being able to take the sniper rifle at the gun range without opening its container.

Liberty Island (Last Visit):

  • The unused original outro music now plays here.
  • Changed Miguel to always be called Miguel.

Hong Kong:

  • More texture fixes regarding text.

Wan Chai Underground Mall & Lucky Money:

  • Ling goes back to her start if you try to go somewhere where she’s not allowed with her, intended in the original game but missing the trigger for it.

Versalife Advanced R&D (Level 2):

  • Fixed a typo in the Nanotechnology Researcher’s name.
  • Aligned the UC exits.

Ton Hotel (Final Visit):

  • Ordered the lobby riot cops to patrol paths similar to what was intended in the original, but didn’t happen due to glitches.

Brooklyn Naval Shipyards (Interior):

  • Enemies are now deaf while the klaxon plays.
  • Changed a security console from Hong Kong to China.

PRCS Wall Cloud:

  • The fire grates now burn things in front of them. Also fixed the textures for them.
  • Enemies are now deaf while the klaxon plays.

Graveyard:

  • Fixed the gatekeeper’s door being too high.

Paris Catacombs:

  • Fixed being able to get stuck at one of the caved in doors.
  • Fixed Agent Hela’s animation for holding the LAW.

La Porte de l’Enfer:

  • Fixed floating items.

Cathedral du Paynes:

  • Fixed a typo in a datacube.

California Gas Station:

  • The door holding Tiffany now opens towards the wall instead of into the room, this also stops her from closing the door on you.
  • Lowered the strength of the hatch on the roof of the building holding the repair bot from 50 to 13.
  • Changed the outro so Jock is more animated.

Submarine Base near Pasadena:

  • Added infolink.

Missile Silo near Pasadena:

  • Changed the sniper and dogs to not move until you leave the starting area, allowing you to save before attacked.

Chapter 15:

  • Increased the volume of two Revision tracks slightly.
  • Renamed these maps.

Area 51 (Surface):

  • Jock no longer dies if; you talked to Ray, talked to Everett about Ray, talked to Jock about the bomb and had it removed, and left the level without killing Ray.

Area 51 (Sector 2):

  • An infolink plays giving you the code to the doors if you skipped Everett’s conversation.

Area 51 (Sector 3):

  • Fixed a typo in a skill award trigger.

Area 51 (Sector 4):

  • The spiderbots can now open the automatic doors and don’t get stuck on the small ramps next to them.
  • Improved the pathing of the upper grays.

(Ending) Party!:

  • Fixed being unable to exit on this map without using the command line.

Survival:

  • After wave 50, all new WiBs will be upgraded to SuperWiBs which can use two-handed weapons.

Gameplay:

  • Added SacrificeAchievementCheck command to allow you to find out when and why the Unavoidable Sacrifice achievement was failed, will only work if failed on this version or later.
  • Added physics for explosions hitting indestructible crates.
  • AI will now react to a weapon’s laser on realistic.
  • Cameras now react to dead bodies on realistic.
  • Cameras now display static in security consoles when turned off. Cameras must be turned on to look around.
  • Changed the speed of the ‘put away’ animation for batons from 1.5 seconds in vanilla and 2 seconds in HDTP to 1 second for both.
  • Conversations will now display the amount of credits you have at the upper left.
  • Due to the fixed plasma damage last patch, the bonus damage against commandos has been reduced from 2.5 to 2 for plasma rifles, and 3 to 2.5 for PS20s.
  • Fixed a glitch in which picking up a weapon that had momentum would cause the weapon to fall out of the level and be deleted, even from your inventory.
  • Flares can now ignite props (but not enemies).
  • Healing while both legs are broken will now prioritize healing one of the legs before healing the rest of your body.
  • NPCs that are stunned with the riot prod while in the process of opening/closing a door will no longer go back to being unstunned when the door has finished opening/closing.
  • NPCs will no longer sit on burning chairs and will stand up when their chair is set on fire.
  • One-use weapons (LAWs, PS20s) that are on the belt will now try to find another copy of the weapon in the inventory that isn’t already in the belt and will place it in the same slot as the one that was just used.
  • Recoil on non-automatic weapons now happens with a quick kick rather than for the entirety of the firing animation. This is most noticeable with an untrained sawed-off shotgun.
  • Running into weak doors or windows will now damage them, this damage is increased with the speed and muscle augs.
  • SCUBA divers are now immune to gas and no longer turn into a t-pose when taking this kind of damage.
  • Sniper rifles now play a quick ‘zoom in’ animation before zooming in.
  • The AI will now shoot explosives you’re hiding behind if the explosion wouldn’t hurt them.
  • The AI will now shoot at any explosives around you that will damage you, as long as they don’t hurt them, and you’re on realistic.
  • The AI will now shoot windows/doors you are hiding behind if their weapon is strong enough to destroy it.
  • Updated the goals/notes page; allowed sorting of notes between datacubes, literature (books + newspapers), emails (including public terminal information), and other sources (player made and conversations). Along with this, also added the ability to search for text in all notes (this does not respect the above filters).
  • Upgrading swimming while in the water now applies the oxygen/swim speed upgrades.
  • You can now use the keyboard to select choices in conversations, use 1-9 to select choices.

Modifiers:

  • Multi-missile mayhem: enemies can fire multiple rockets per second.
  • Lossy Magazines: reloading causes you to lose the remaining ammo in the magazine.
  • Stay Away: being close to enemies that are trying to attack you deals damage to you.
  • Lowered the amount of damage that Short Circuit mode does.
  • Added weapon mods to crate contents for Randomized Crate Contents modifier.
  • Redesigned randomized crate contents to used weighted values.

Misc:

  • Added a message for trying to lock-on to a target with the GEP gun while no ammo is loaded in it.
  • Added HDTP options for medical bots and repair bots.
  • Animals can no longer eat themselves.
  • Augmentation canisters now also state which slot the augmentations inside are installed to and the information of both augs.
  • Disallowed being able to right click things while the spydrone is out in ‘Normal’ mode to prevent glitches when picking up carcasses.
  • Fixed some typos.
  • Greasels now play their unused swimming attack animation.
  • Increased the buoyancy of rat carcasses.
  • Increased the speed of the dog’s death animation.
  • Lowered the brightness of held objects.
  • Made the following items flammable: ChairLeather (in Normal mode), Flowers, Newspapers, Books.
  • Moved robot sounds to the bark system; they now have subtitles and will no longer talk while dead/dying.
  • NPCs are more likely to complain if you toggle a lamp near them.
  • Personal computers, ATMs, and public terminals (when on or turning on) now illuminate things in front of them.
  • Planting your last grenade on a wall and then looking away will no longer show a grenade in your hand.
  • Plasma now uses the old, pre-multiplayer, effects while flying through the air.
  • Rats can now swim and play their unused swimming animations.
  • Removed the 1% chance of a different main menu background, now expanded the system to have an option to enable it and added many more maps which load depending on where you last exited the game.
  • Replaced typos in Liberty Island tourism image: specail > special, serivce > service, monunment > monument, designtated > designated.
  • Restructured the energy drain rate information in ‘normal’ mode to show the base drain rates, the drain rates with augmentation upgrades installed (cloak/radar transparency) and power recirculator reducing if efficient to, and the total cost it would take it run this augmentation alongside power recirculator, assuming only these two augs were on.
  • Snow now leaves a small, brief mark on the ground when it hits it.
  • The HUD no longer reappears if closing the main menu while dead.
  • Timed autosaves will no longer happen while something is in the way (keypad, computer UI, etc), will wait until after it is closed to save.
  • Tumbleweed no longer clips into the ground.
  • Fixed the save path in ‘Normal’ mode to use the new directory structure introduced in 1.2.
  • Added the enhanced OpenGL renderer, as an alternative to DirectX 9.

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Patch 1.2.1 is live https://www.dx-revision.com/patch-1-2-1-live/ Wed, 19 Apr 2017 22:57:43 +0000 https://www.dx-revision.com/?p=1549 Patch 1.2.1 is live, containing the following fixes: Training (Final): Centred the UNATCO hologram. UNATCO HQ: Decreased the chance of being able to steal items from the cabinets. Hell’s Kitchen (Second Visit): Raised Jock’s helicopter so you are less likely to notice that it’s not solid. UNATCO HQ (Last Visit): Added computers in the armoury. […]

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Patch 1.2.1 is live, containing the following fixes:

Training (Final):

  • Centred the UNATCO hologram.

UNATCO HQ:

  • Decreased the chance of being able to steal items from the cabinets.

Hell’s Kitchen (Second Visit):

  • Raised Jock’s helicopter so you are less likely to notice that it’s not solid.

UNATCO HQ (Last Visit):

  • Added computers in the armoury.

Hong Kong Majestic 12 Helibase:

  • Jock’s missiles are no longer detonated by ADS aug.

Hong Kong:

  • Fixed the police stating the Triads are at peace before the peace is finalized.
  • Attempted to fix all backwards/upside down Chinese text.

PRCS Wall Cloud:

  • Fixed the break room glass glitching and not breaking correctly.

La Porte de l’Enfer:

  • Fixed being told that you sneaked into the club even if you didn’t.

Vandenberg Air Force Base:

  • Fixed two doors being bigger than the hole they occupy.

Tunnels under Vandenberg Air Force Base:

  • Texture fixes.

Pasadena Ocean Lab (UC Module):

  • Fixed rendering issue.
  • Fixed floating spiderbot.
  • Fixed a vent’s pivot point.

Gameplay:

  • Added the option to play with the code from the original, no changes except HDTP and compatibility for Revision’s options.
  • Can only carry one pair of binoculars now.
  • Enemies now die from fall damage while on fire.
  • Fixed the flamethrower’s fire coming out of the wrong location on HDTP or level change.
  • Fixed turrets not targeting enemies.
  • Re-enabled gibbing in Biomod/Shifter.
  • Upgraded to Biomod 1.1 which contains the following changes:
    • Electrostatic discharge augmentation is now automatic instead of passive and requires energy in order to disable.
    • Microfibral muscle augmentation is now automatic instead of passive and drains energy when holding heavy objects.
    • Added an option to re-enable the crosshair when no-scoping.
    • Added an option to disable the skillpoint system (also added in Shifter).
    • Added an option to auto-save (also added in Normal, Vanilla, and Shifter. Also changed this to be on a timer).
    • Fixed smoking causing people to attack you (also added in Shifter).
    • Ballistic armor now protects from explosive 10mm shots.
    • HazMat suits now protect from burning barrels.
    • Jumping while mantling now disables the mantle.
    • Fixed the console command for toggling the crosshair when no-scoping not saving.
    • Dragging an item out of the inventory window drops it (added for Normal and Shifter).
    • The Dragon’s Tooth Sword does 100 damage instead of 20×5 if cheats are enabled.

Misc:

  • Added stats for total quicksaves, quickloads, and deaths.
  • Fixed “How Unprofessional”, “Whack a Mole”, and “Cover Charge” achievements.
  • Fixed a crash when pressing the ‘use’ button on an augmentation upgrade canister in Biomod.
  • Fixed HDTP holograms having invisible body parts (missing hands for Simons, missing heads for others etc).
  • Fixed not being able to give your weapons to characters (Gunther, Miguel, etc) in Biomod/Shifter.
  • Fixed not being able to select Unrealistic in NG+.
  • Fixed scissors using the wrong model and removed the ugly looking versions.
  • Flamethrowers no longer show their flame if reloading, out of ammo, or underwater. Flamethrowers also make a different sound when brought up when this flame isn’t visible.
  • Having an item refused due to the settings now gives that as the reason.
  • HDTP no longer overwrites objects to use the HDTP black model for chairs and couches etc, will now use the vanilla model if their skin is not black.
  • JC is visible if surrendering to Gunther.
  • Plastic fans now produce plastic fragments when destroyed.
  • Robots disabled by plasma now burn, in ‘Normal’ mode.
  • Texture fixes on HDTP medium security bot.

The post Patch 1.2.1 is live appeared first on Deus Ex: Revision.

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Alternate Music Pack https://www.dx-revision.com/alternate-music-pack/ Fri, 07 Apr 2017 13:17:54 +0000 https://www.dx-revision.com/?p=1519 We’re happy to announce the first Alternate Music Pack for Deus Ex: Revision. This pack contains two alternate versions of tracks from the Revision OST: Beginnings and Endings: Intro Cinematic Crumble to Dust: DuClare Chateau This installer is compatible with all versions of Deus Ex: Revision. Version 1.2 is highly recommended. Download Alternate Music Pack

The post Alternate Music Pack appeared first on Deus Ex: Revision.

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We’re happy to announce the first Alternate Music Pack for Deus Ex: Revision. This pack contains two alternate versions of tracks from the Revision OST:

  • Beginnings and Endings: Intro Cinematic
  • Crumble to Dust: DuClare Chateau

This installer is compatible with all versions of Deus Ex: Revision. Version 1.2 is highly recommended.

Download Alternate Music Pack

The post Alternate Music Pack appeared first on Deus Ex: Revision.

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Deus Ex: Revision released on GOG.com https://www.dx-revision.com/release-for-gog/ Thu, 16 Mar 2017 17:41:59 +0000 https://www.dx-revision.com/?p=1484 We’re thrilled to announce the official Good Old Games release of Deus Ex: Revision, as DLC for Deus Ex: Game of the Year! This release includes all of the updates we’ve made since our original launch on Steam in October 2015, including a full set of achievements for players using the GoG Galaxy client. It […]

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We’re thrilled to announce the official Good Old Games release of Deus Ex: Revision, as DLC for Deus Ex: Game of the Year! This release includes all of the updates we’ve made since our original launch on Steam in October 2015, including a full set of achievements for players using the GoG Galaxy client. It should now be available for everyone who owns Deus Ex: GOTY in their Good Old Games library. To celebrate the launch, Deus Ex: Game of the Year Edition is 75% off at GOG.com!

download-gog-installer

Today also marks the release of version 1.2 STATEROOM for both the GOG and Steam editions. v1.2 STATEROOM features over 200 fixes and changes, with a focus on improving AI reactivity and addressing general ’fit and finish’ issues, both in-game and under-the-hood. It also adds 13 new gameplay modifiers for a total of 36, so you can squeeze, twist, and contort Deus Ex into offering the challenge you want. Check out the complete list of changes over here.

Until next time!
-Caustic Creative

The post Deus Ex: Revision released on GOG.com appeared first on Deus Ex: Revision.

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Changes in v1.2 – Stateroom https://www.dx-revision.com/changes-v1-2-stateroom/ Wed, 15 Mar 2017 21:13:05 +0000 https://www.dx-revision.com/?p=1486 The complete list of changes for v1.2 STATEROOM are below. As with every update, please be aware that while saved games from older versions of Deus Ex: Revision should work, you will not see changes in the game world until you progress to a new location. Training (Combat): Fixed a typo in one of Gunther’s infolinks. Liberty […]

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The complete list of changes for v1.2 STATEROOM are below. As with every update, please be aware that while saved games from older versions of Deus Ex: Revision should work, you will not see changes in the game world until you progress to a new location.

Training (Combat):

  • Fixed a typo in one of Gunther’s infolinks.

Liberty Island (First Visit):

  • Fixed some geometry errors.
  • Increased the credits from a chest from 20 to 200.

UNATCO HQ (All Versions):

  • Gunther’s safe can now be opened in NG+.
  • Lowered Manderley’s desk.

Battery Park (First Visit):

  • Fixed the goal for saving the Battery Park hostages lingering.
  • Fixed rain.
  • Fixed door pivot point.
  • Fixed Alex playing an infolink twice.
  • The flamethrower in Castle Clinton now has a combat knife too.

Hell’s Kitchen (First Visit):

  • Changed a thug to be neutral.
  • Removed one of the turrets in the shop.
  • Fixed a cagelight being too far in the ceiling.

Free Clinic (First Visit):

  • The bums in the clinic now display their names when they tell you them.

Ton Hotel (First Visit):

  • Reduced the chance of missing the skillpoint bonus for rescuing the hostages.
  • The hostages no longer talk to you until their terrorist has been dealt with.

Hell’s Kitchen Sewers (First Visit):

  • Renamed the dead MJ12 Trooper to Paramilitary Trooper.

Hell’s Kitchen (NSF Warehouse):

  • Fixed the broken parts of the generator sometimes getting stuck in midair.

UNATCO HQ (Second Visit):

  • Fixed two of Anna’s responses to your performance being accidentally disabled due to an oversight.
  • Simons will leave Manderley’s room if you wait 15 minutes after talking to Anna.

Battery Park (Second Visit):

  • Prevented the player from being able to enter Castle Clinton.

Tunnels near the Brooklyn Bridge Station:

  • Blocked off the fake door.
  • Fixed a trigger clipping through a wall.

LaGuardia Airfield (Helibase):

  • Extended a vent.
  • Texture fixes.

LaGuardia Airfield:

  • Added patrolling helicopter.
  • Fixed a floating light.
  • Fixed the sniper alliances so they don’t attack the bots and gave them knives.
  • Fixed container textures.
  • Fixed the floating satellite dish.

LaGuardia Airfield (747):

  • Rotated the ambrosia.
  • Made the conference room windows one-way and tinted.
  • Fixed four of Anna’s responses to your performance being accidentally disabled due to an oversight.
  • If you kill Anna and talk to Gunther, he will run to Lebedev and kill him.

Hell’s Kitchen (NSF HQ):

  • Renamed Simons to “Government Official”.
  • Fixed the UNATCO responses to you not killing Lebedev not working due to oversight.

Hell’s Kitchen (Second Visit):

  • The riot cops react to UNATCO being attacked.
  • The UNATCO troopers that spawn before the raid can now react to sound.

Underworld Tavern (Second Visit):

  • Added a datacube.

Ton Hotel (Second Visit):

  • Added an arm aug.
  • Fixed a small bit of dialogue with Paul that was accidentally disabled.

Hell’s Kitchen (NSF HQ):

  • Improved pathing.
  • Gave some previously unused lines for the UNATCO storyline to some troopers here.

New York Majestic 12 Facility:

  • Fixed the player’s items disappearing when reloading when using the ‘clean streets’ modifier.
  • Fixed some vents using wooden fragments.
  • Fixed typos in some emails.

UNATCO HQ (Final Visit):

  • Fixed “A Real Hardass” being awarded in the wrong conditions.
  • Anna’s special music now also plays if she’s hostile.
  • Enabled some of Alex’s lines that were disabled due to mistakes.

Hong Kong Majestic 12 Helibase:

  • The assault force now reacts to sound.

Wan Chai Market (Compound Area):

  • Added a sign outside the temple.
  • Increased Louis Pan’s speed by 33%.

Tonnochi Road:

  • Fixed the ghost doors.
  • Fixed items being inside a table.

Wan Chai Underground Mall & Lucky Money:

  • Made it possible to hack open the club doors.
  • Ling no longer follows you after the raid if you never hired her.
  • Red Arrow should no longer fight you if you help them against the raid.

Versalife:

  • The civilians and cops now leave Versalife when the commandos enter.
  • Fixed a window being incorrectly positioned.

Versalife Advanced R&D (Level 1):

  • Added more beds to the barracks.
  • No longer lose skillpoints for killing/knocking out NPCs in Biomod.

Canal Road Tunnel near Wan Chai Market:

  • Lowered the height of the ATM.

Hell’s Kitchen (Final Visit):

  • Reordered the images that Dowd gives you so the lower decks image is the most recent.
  • Added hidden items.

Ton Hotel (Final Visit):

  • Removed the crying baby sounds.

Brooklyn Naval Shipyards (Exterior):

  • The LAM in the sewer no longer blows up the door protecting the valve.
  • Made some water transparent.

Brooklyn Naval Shipyards (Ventilation):

  • Klaxon now plays here, but quieter and lower pitch.

Brooklyn Naval Shipyards (Interior):

  • The explosions no longer throw you around if you are in the air or swimming.
  • Texture fixes.
  • Soldiers go back to where they were standing after being alerted.

PRCS Wall Cloud:

  • When the lights are disabled the AI should be unable to see the player while in the dark.
  • The explosions no longer throw you around if you are in the air or swimming.

NYC Cemetery:

  • Texture fix.
  • Small conversation change to correct what JC actually says to Dowd.

Paris Streets (Near Denfert-Rochereau):

  • Can now change the security bot’s alliance with the console on the communication node.
  • Improved commando reactions.

Denfert-Rochereau Metro Station:

  • Destroying the communication node now disables the robot.
  • Fixed computers being on top of chairs.

Paris Catacombs:

  • Destroying the communication nodes now disables the robots.

Paris Streets (Near Champs-Elysees):

  • Fixed the MJ12 troopers not having voices.
  • Fixed an area that was made inaccessible some time within the last year.

Cathedral du Paynes:

  • Fixed being able to get stuck at the well.
  • Fixed floating cameras.
  • Increased the amount of flares in two crates from 1 to 5.
  • Using the killphrase on Gunther now states that you failed the non-lethal achievement.

Vandenberg Air Force Base:

  • Improved commando reactions.

Tunnels under Vandenberg Air Force Base:

  • Added items.

California Gas Station:

  • Rotated the compass so the junkyard is to the south like Jock states.
  • Changed the map name from “Vandenberg – Gas” to “Vandenberg – Gas Station” for saves.
  • Fixed the goal for rescuing Tiffany lingering.

Submarine Base near Pasadena:

  • Fixed being able to get stuck in the forklift route.
  • Fixed the AI ignoring the player when returning from the lab.
  • Fixed the missile lasers.

Pasadena Ocean Lab (UC Module):

  • Fixed pathing.
  • Fixed being able to see through the ceiling in the vents when view-bob is enabled.
  • Fixed two misplaced brushes.
  • Mini-spiderbots are now contained until the blue lasers go off, like vanilla.
  • Set giant spiderbot to patrol instead of stand.

Missile Silo near Pasadena:

  • Fixed a texture being brightly lit.
  • Improved the MiB reactions.

Area 51 (Surface):

  • The dead mechanic in the water now floats.
  • The first military bot now plays its idle animations.
  • The first security bot is now darker.

Area 51 (Sector 2):

  • Fixed some troopers not having voices.
  • Fixed the gates for the elevator clipping through the ground.

Area 51 (Sector 3):

  • Added unused datacubes.

Area 51 (Sector 4):

  • Added unused datacubes.

Survival:

  • Added special robot waves every 126, 156, 226, 256, etc waves.
  • Difficulty increases after 150, 250, and 400 waves survived to normal, hard, and realistic respectively.
  • Enemies (excluding bosses) now disappear after 10 minutes.
  • Enemies may carry scrambler grenades past wave 28.
  • Enemies now have 100% cloak chance after wave 500.
  • Fixed being able to keep items and have unlimited skill-points.
  • Fixed being able to transfer the wave number from one map to another.
  • Karkians now prioritise attacking above eating.
  • Limited the amount of enemies on the map at once to ~75 to reduce lag.
  • Messages now appear telling you when a boss wave starts, a special wave starts, or when the helicopters and dobermans are introduced.

Modifiers:

  • World’s Most Wanted: everyone wants to kill you.
  • Forceful repossession: only allowed one item at a time, killing someone instantly gives you their weapon, including robots.
  • Random crate contents: does exactly what it says.
  • Instant cameras: cameras will instantly set off their alarm if they see you.
  • Invisible lasers: all lasers beams are invisible.
  • Silent lasers: lasers don’t make any noise.
  • Lethal lasers: going through a laser instantly kills you.
  • Invisible items: pre-placed items are completely invisible until picked up.
  • Randomised weight: NPCs have varied weights.
  • Randomised augmentations: all augmentation canisters have random augmentations in them.
  • Healing enemies: all NPCs heal every second, amount depending on your difficulty.
  • No saving: what it says.
  • High nerves: enemies don’t forget that they saw you and keep searching.

Gameplay:

  • Accuracy and recoil weapon mods can no longer be applied to weapons if they wouldn’t grant a bonus, in Biomod/Shifter.
  • Added an option to add emails to your datavault if using the login or advanced+ hacking. Also added an option to have books and newspapers automatically added.
  • Added enemies on New Game+ and the option to disable this.
  • Aggressive defensive system no longer detonates an ally’s explosives.
  • AI now reacts to injured dogs.
  • Biocells now display the correct amount of energy restored in Biomod and Shifter.
  • Buffed tranquilizer dart headshot damage.
  • Crowbars do bonus damage against doors/windows in ‘Normal’ mode.
  • Dogs now bark and alert others in the area before attacking.
  • EMP shield reduces bioelectric energy reduction from plasma attacks and stacks with the energy shield.
  • Enemies that are rubbing their eyes and then hit by a tranquilizer dart will continue rubbing their eyes instead of immediately attacking.
  • Fixed being unable to use buttons/consoles with the spydrone in Biomod.
  • Fixed getting bonus ammo from dropped weapons in Biomod/Shifter.
  • Fixed grenades being duplicated onto the ground sometimes in Biomod/Shifter.
  • Fixed pre-placed carcasses not having inventory in Hall of Mirrors mode.
  • Gave dogs the ability to jump at enemies.
  • Held unconscious bodies have a chance to die if shot.
  • Hid some stats until they’re obtained.
  • If an item is refused then it is spawned on the ground instead of kept on the body, in Normal mode.
  • Improved flare lighting.
  • Increased the lifespan of pepper spray from 1 to 1.5, in ‘Normal’ mode.
  • Items automatically deactivate when trying to drop them from the inventory.
  • Ported stats to Biomod and Shifter.
  • SCUBA divers no longer drown and continue to breathe when unconscious.
  • Sniper Rifles can no longer have range mods as they serve no practical purpose.
  • The following things now make sound the AI reacts to when used: Buttons, switches, doors/vents, faucets, hand dryers, lamps, pinball machines, showers, toilets, urinals, valves, water coolers, water fountains, coffee, pianos, vending machines.
  • The tracking augmentation can no longer track destructible surfaces, windows, or doors.
  • Wearing a hazmat suit while taking damage from a flamethrower while you have master environmental resistance no longer sets you on fire.

Misc:

  • 1% chance for a different main menu.
  • Added a HDTP option for spiderbots.
  • Added a possible anti-epilepsy option, disabling the flickering lights.
  • Added a tutorial for the Biomod tracking aug.
  • Added an option to change the crosshair between the vanilla and Revision version. Also added new crosshairs to chose from.
  • Added an option to quick-use medkits and biocells.
  • Added an option to switch between payphone and numpad layouts for keypads.
  • Added batons to the low-tech skill description.
  • Added HDTP version of explosive 10mm ammo (Biomod/Shifter).
  • Added infolink icons for JC in Hall of Mirrors mode to replace the old Paul ones.
  • AllAmmo cheat now updates belt to show correct amount of grenades.
  • ATMs now auto-write the max amount of money you can withdraw.
  • Augmentation canisters that would have no augmentation in them now give random augs in ‘Normal’ mode.
  • Augmentations now display their true energy rate, taking into account upgrades if the cloak or radar transparency aug, and the power recirculator aug reduction, in ‘Normal’ mode.
  • Cats once again eat even at full health.
  • Changed the description of the environmental training and demolition skill to mention the changes that Revision makes.
  • Changed the description of the regen aug to state that upgrading it increases the amount it heals, in Biomod.
  • Changed the format of the minimum damage required to destroy something from “(x min)” to “(Min: x)”.
  • Changed the pain sounds for dogs.
  • Cleaner bots no longer keep moving around if disabled.
  • Decreased the time it takes for security consoles to open.
  • Difficulty, modifiers and which chapter you start on can be changed upon restarting the game on NG+. Also added options to remove all ammo, items, skills, and augs.
  • Disabled the ‘use’ button for lockpicks, multitools, and augmentation canisters. Enabled the button for augmentation upgrade canisters and made it open the augmentations menu.
  • Dogs no longer bark while dying.
  • Doubled the health of civilian dogs.
  • Dropping datacubes no longer makes sound that the AI can hear.
  • End game achievements are no longer awarded if cheats were enabled.
  • Enemies now show an animation when breaking through windows or objects.
  • Equipable items now have ‘equip’ and ‘use’ buttons that make a little more sense regarding what they do.
  • Fixed “Fully Prepared” not being awarded if using the UI to heal.
  • Fixed challenges being instantly awarded when playing survival in Biomod.
  • Fixed credits and quotes music when viewing them from the main menu.
  • Fixed ‘Fastest Chapter 14’ stat.
  • Fixed getting softlocked if the spydrone is destroyed.
  • Fixed HDTP spiderbots having ‘PAGE’ backwards on their texture.
  • Fixed not having dialogue when having the effects channels at max.
  • Fixed Paul resurrecting himself.
  • Fixed pigeon feet clipping through the ground.
  • Fixed some nanokeys having overlapping IDs allowing them to be used in other chapters.
  • Fixed the laser mod only tracking distance up to 314ft, can now track up to approximately 1km, which is bigger than any level.
  • Fixed the magnum’s reload animation.
  • Fixed the map of the catacombs not being updated to use the image included in 1.1.1.
  • Fixed the models for GEP gun, LAW, plasma rifle, and held bodies being cut off on some FOV/resolutions.
  • Fixed the vision aug breaking during level transitions.
  • Fixed the vision enhancement and tech goggles giving people black objects like chef hats, glasses and helmets.
  • Fixed typos in HDTP newspapers.
  • Getting the incorrect code in a keypad three times closes the window, use this if you alt-tab.
  • Hacked devices now show if they are on or off, for when you “use” them.
  • Hall of Mirrors mode now gives enemies randomised skins.
  • HDTP JC now has translucent glasses instead of fully opaque.
  • In Biomod, right clicking a door with infinite lock strength no longer makes you put your weapon away and bring out a lockpick.
  • Increased the minimum distance for the AI to shoot the GEP gun to reduce the chance of them killing themselves.
  • LAMs and LAWs now display the true damage they do in their info instead of just 10%.
  • Made carcass names more reliable.
  • Mini-subs now have visible interiors.
  • Mirror reflections of characters now show their correct weight rather than inverted weight.
  • No longer make a pain sound from fall damage if the speed aug removed all damage.
  • Rats play an unused sound in ‘Normal’ mode.
  • Reworded the scrambler grenade description as the previous one incorrectly states that it forces bots to only attack other bots.
  • Right clicking the turret’s setting now allows you to cycle the options backwards.
  • The boat pilot no longer has red and blue skin.
  • The demolition skill now tells you that you can carry additional grenades in Biomod.
  • The magnum now always uses its special skin if it’s available, regardless of HDTP settings.
  • The riot prod no longer displays electricity if out of ammo or reloading.
  • The targeting aug displays a transparent box instead of a solid black one when it is too underleveled to get an image.
  • Toxin blade now makes the correct sound when killing someone in Biomod.
  • Tripled the light that napalm makes.
  • Turrets now no longer target flies, rats, fish, birds, etc.
  • Vans no longer darken with damage.
  • Viewing quotes with Revision music on now pauses the Revision music.
  • Weapon info now shows the real amount of ammo added by clip mods rather than a percentage which could be incorrect.
  • Weapon info now shows the real amount of damage a weapon does, followed by how many times it hits, in ‘Normal’ mode.
  • Weapon info now shows the real amount of damage a weapon does, if using secondary or tertiary ammo types.
  • Weapons now display the correct damage bonuses from their skill level in Biomod and Shifter, from 10%, 25%, and 50%, to 20%, 50%, and 100%.
  • You no longer make any sound if hit by a door while dead.

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1.1.3 Patch is Live https://www.dx-revision.com/1-1-3-patch-live/ Mon, 26 Dec 2016 02:42:32 +0000 https://www.dx-revision.com/?p=1480 Merry Christmas from Caustic Creative! Our gift to you is this update introducing a new gamemode and a small festive change. Survival: New gamemode. Survive against unlimited enemies. New enemy added: Attack Helicopters. Liberty Island (First Visit): Fixed some vents using the wrong fragment when destroyed. Fixed the main staircase not being solid. UNATCO HQ […]

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Merry Christmas from Caustic Creative! Our gift to you is this update introducing a new gamemode and a small festive change.

Survival:

  • New gamemode.
  • Survive against unlimited enemies.
  • New enemy added: Attack Helicopters.

Liberty Island (First Visit):

  • Fixed some vents using the wrong fragment when destroyed.
  • Fixed the main staircase not being solid.

UNATCO HQ (All Versions):

  • Carter’s computer can now be accessed from Alex’s.

Battery Park (First Visit):

  • If leaving the map early the bonuses for finding the ambrosia are disabled. It is instead moved to Anna and the terrorists in Castle Clinton are killed.

Hell’s Kitchen (NSF Warehouse):

  • Fixed being able to make Jock spawn before destroying the generator if standing in a specific location.

Brooklyn Bridge Station:

  • Added a button for the exit door.

Versalife Advanced R&D (Level 1):

  • Added camera names to the security console in the command centre.

Wan Chai Market (Market Area):

  • Fixed being able to make the police hostile if you hugged a door.
  • Texture fixes.

Wan Chai Underground Mall & Lucky Money:

  • Added a bouncer which demands you pay if you enter without paying.

Brooklyn Naval Shipyards (Ventilation):

  • Fixed the login for the computer.

Paris Catacombs:

  • Fixed JC saying “be be” instead of “be” when talking to Chad.

Vandenberg Air Force Base:

  • Changed the login for the sniper tower computer.

Pasadena Ocean Lab (UC Module):

  • Map is now called “Ocean Lab” instead of “OceanLab” to match the previous level.

Achievements:

  • Fixed the trenchcoat achievements not working sometimes.

Gameplay:

  • Robots have a small delay between changing friend to foe via scrambler, rebooting.
  • Breaking an enemy’s legs now slows them down.

Misc:

  • Turned off the player’s laser when in conversations with the weapon out.
  • Weapons now show the distance in metres as well as feet when the laser is on.
  • Fixed a typo in the elite assault rifle’s description.
  • Fixed decal effects on doors and destructibles not appearing sometimes.
  • General error fixes which should minorly fix lag, but not be noticeable.
  • Changed poolball physics.
  • Snow replaces rain while playing near Christmas.

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Official GOG version in the works https://www.dx-revision.com/official-gog-version-works/ Thu, 22 Dec 2016 17:29:27 +0000 https://www.dx-revision.com/?p=1469 We’re happy to finally be able to say that an official GOG release of DX:Revision is in the works and moving towards a real, actual, genuine thing. We’re not close enough to this release to give specifics just yet, but it is coming, and we’re expecting it to finish coming together in the new year […]

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We’re happy to finally be able to say that an official GOG release of DX:Revision is in the works and moving towards a real, actual, genuine thing. We’re not close enough to this release to give specifics just yet, but it is coming, and we’re expecting it to finish coming together in the new year after everyone is back in their respective offices, recovering from the holidays.

In the meantime, those of us at Caustic Creative wish everyone warm, comfortable holidays and a happy new year!

 

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