by Björn Ehrby
Welcome to our April update.
Over the past few weeks, we’ve started up our semi-final playtests. Initial feedback has been excellent, and we will be moving forward with those playtests as we’re ready to do so.
We’ve also been forging partnerships with other community mod creators. To recap: We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie’s game launcher with Revision. New Vision and HDTP will be mandatory parts of the installation, although we will have the HDTP character models disabled by default as they are stylized to such an extent that enabling them is a matter of personal taste.
We’ve also had another development in recent weeks, one that has led us to reconsider our release timetable. We’re not quite ready to talk about any specifics, but we will not be releasing on May 12th as previously planned. We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks. Revision is not canceled by any means, and we still plan to finish production and launch in the near future. More on this as we’re ready to talk about it.
To cap things off this month, we have a new video, in which I talk about my experiences working on the project. Enjoy!
by John French
We’re pleased to announce that we are partnering with the Deus Ex Unified crew to distribute a customized version of the unifiedDeusEx project with Revision. As part of this, we will be packaging Shifter, Biomod, and out-of-the-box support for improved GUI scaling and enabling those two gameplay mods via game launcher.
by John French
We are pleased to announce that we have partnered with Project HDTP and Chris Dohnal to distribute HDTP assets (high detail object and weapon models) and the Direct3D 9 Renderer for Deus Ex with Revision 1.0. Combined with New Vision assets, this will let us provide an easy and straightforward way for anybody coming from a clean Deus Ex installation to have the best experience with Revision.
by John French
Welcome to our March update.
As we begin the last part of primary development with Revision, we’re happy to finally announce our v1.0 release date: May 12th. We had been planning to launch later this month, but took stock of the project and our timeline, and decided that we just weren’t going to be happy with the version of Revision we would have had by March 30th. So we’ve pushed it back six weeks, and will be making use of the time to make sure everything is as we want it to be.
On a slightly related noted, we’re also happy to announce that we’ve partnered with the New Vision team to distribute their high resolution texture assets with Revision 1.0. This will simplify the process of trying to get the two mods to play nicely together; instead of downloading separate packages and fussing with installation orders and .ini configuration files, it will be handled by our installer with a single download.
Those of you who have been following the Development Progress page will have noticed we’ve finished our overhauls of the early game environments. We will be reaching out to our playtesters this month to begin gathering external feedback on missions spanning Chapters 1 through 6.
We’ve posted some new screenshots in the Gallery page. Enjoy!
While everyone at Caustic Creative is working hard towards the release of Revision 1.0, we’re excited to launch an all-new version of our website: essential, easier to navigate and better looking.
As ModDB remains the center of social activity, where we are happy to gather all your feedback and comments, the new website provides anything you need to know about the upcoming mod, plus media samples and useful links.
Feel free to navigate around. We hope you enjoy your surfing while we are building a new and enhanced gaming experience for you.