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July Update

by John French

Hello all!

Welcome to our July update.

Over the last two months, we’ve been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We’ve been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We’ve also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we’ve moved to an online bug-tracking service; if you’d like to take a look at the issues we’re working to solve and get a sense of what we’re doing behind the scenes, check it out here: https://bugs.launchpad.net/dx-revision. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we’ve also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

 

We have a couple more things to share with you:

First, a look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution’s Panchea location.

Area 51 Topside

Second, we have our Battery Park exploration music:


Battery Park – Mod DB

That about covers everything for the moment. Enjoy!

Playtest Beta 2

by John French

We’ve started the second playtesting period for the full version of Revision. Everyone on our closed beta mailing list should have received an email; please check your spam folder if nothing has appeared in your inbox.

Eidos Montréal Guest Blogs

by John French

The first of our articles on the Eidos Montréal Community blog has gone live: http://community.eidosmontreal.com/blogs/Guest-Blog-Creation-Revision. This one is an introduction to the Revision project. Our thanks for their willingness to help us promote our work.

April Update

by Björn Ehrby

Hello all,

Welcome to our April update.

Over the past few weeks, we’ve started up our semi-final playtests. Initial feedback has been excellent, and we will be moving forward with those playtests as we’re ready to do so.

We’ve also been forging partnerships with other community mod creators. To recap: We will be distributing New Vision, HDTP, Shifter, BioMod, improved UI scaling support, the Direct 3D 9 Renderer and a customized version of Kentie’s game launcher with Revision. New Vision and HDTP will be mandatory parts of the installation, although we will have the HDTP character models disabled by default as they are stylized to such an extent that enabling them is a matter of personal taste.

We’ve also had another development in recent weeks, one that has led us to reconsider our release timetable. We’re not quite ready to talk about any specifics, but we will not be releasing on May 12th as previously planned. We realize that the delay is unpleasant for everyone who has been anticipating Revision 1.0, but we’ve had an offer that is too good to pass up, and it means that we can avoid crunching in these next couple weeks. Revision is not canceled by any means, and we still plan to finish production and launch in the near future. More on this as we’re ready to talk about it.

To cap things off this month, we have a new video, in which I talk about my experiences working on the project. Enjoy!

Additional Partnership

by John French

We’re pleased to announce that we are partnering with the Deus Ex Unified crew to distribute a customized version of the unifiedDeusEx project with Revision. As part of this, we will be packaging Shifter, Biomod, and out-of-the-box support for improved GUI scaling and enabling those two gameplay mods via game launcher.