Hello all!

Welcome to our July update.

Over the last two months, we’ve been steadily working away without too much to talk about. People have come and gone from vacations, and development continues. We’ve been getting a fair amount of feedback from our playtesters, and are working to solve the bugs and issues that they have reported. We’ve also been getting feedback on the soundtrack, and while the response has been broadly positive, there have been some valid concerns about a few specific tracks, and we have been addressing those as well.

For those of you who are interested, we’ve moved to an online bug-tracking service; if you’d like to take a look at the issues we’re working to solve and get a sense of what we’re doing behind the scenes, check it out here: https://bugs.launchpad.net/dx-revision. It is updated regularly and shows the issues we are encountering and fixing, as we encounter and fix them.

In recent weeks we’ve also been running a pair of articles on the Eidos Montréal community blog. These two articles serve as a general introduction to Revision, and go into some depth on the process of creating the new soundtrack. We have a third article planned, so keep an eye out for it in the coming weeks. Our thanks go out to Sacha R. and John T. at Eidos Montréal for being kind enough to make this happen.

The Creation of Revision

The Music of Revision

 

We have a couple more things to share with you:

First, over in our gallery, we have a first look at our Area 51 overhaul, which (on the surface, at least) takes a few cues from Deus Ex: Human Revolution’s Panchea location.

Second, we have our Battery Park exploration music:

That about covers everything for the moment. Enjoy!

John French
John French
Music & Creative at Caustic Creative
John composed most of the Revision score, and contributed to a wide variety of design touches which shape the overall presentation and experience of the game.

He lives in the UK.