Patch 1.2.1 is live, containing the following fixes:

Training (Final):

  • Centred the UNATCO hologram.


  • Decreased the chance of being able to steal items from the cabinets.

Hell’s Kitchen (Second Visit):

  • Raised Jock’s helicopter so you are less likely to notice that it’s not solid.

UNATCO HQ (Last Visit):

  • Added computers in the armoury.

Hong Kong Majestic 12 Helibase:

  • Jock’s missiles are no longer detonated by ADS aug.

Hong Kong:

  • Fixed the police stating the Triads are at peace before the peace is finalized.
  • Attempted to fix all backwards/upside down Chinese text.

PRCS Wall Cloud:

  • Fixed the break room glass glitching and not breaking correctly.

La Porte de l’Enfer:

  • Fixed being told that you sneaked into the club even if you didn’t.

Vandenberg Air Force Base:

  • Fixed two doors being bigger than the hole they occupy.

Tunnels under Vandenberg Air Force Base:

  • Texture fixes.

Pasadena Ocean Lab (UC Module):

  • Fixed rendering issue.
  • Fixed floating spiderbot.
  • Fixed a vent’s pivot point.


  • Added the option to play with the code from the original, no changes except HDTP and compatibility for Revision’s options.
  • Can only carry one pair of binoculars now.
  • Enemies now die from fall damage while on fire.
  • Fixed the flamethrower’s fire coming out of the wrong location on HDTP or level change.
  • Fixed turrets not targeting enemies.
  • Re-enabled gibbing in Biomod/Shifter.
  • Upgraded to Biomod 1.1 which contains the following changes:
    • Electrostatic discharge augmentation is now automatic instead of passive and requires energy in order to disable.
    • Microfibral muscle augmentation is now automatic instead of passive and drains energy when holding heavy objects.
    • Added an option to re-enable the crosshair when no-scoping.
    • Added an option to disable the skillpoint system (also added in Shifter).
    • Added an option to auto-save (also added in Normal, Vanilla, and Shifter. Also changed this to be on a timer).
    • Fixed smoking causing people to attack you (also added in Shifter).
    • Ballistic armor now protects from explosive 10mm shots.
    • HazMat suits now protect from burning barrels.
    • Jumping while mantling now disables the mantle.
    • Fixed the console command for toggling the crosshair when no-scoping not saving.
    • Dragging an item out of the inventory window drops it (added for Normal and Shifter).
    • The Dragon’s Tooth Sword does 100 damage instead of 20×5 if cheats are enabled.


  • Added stats for total quicksaves, quickloads, and deaths.
  • Fixed “How Unprofessional”, “Whack a Mole”, and “Cover Charge” achievements.
  • Fixed a crash when pressing the ‘use’ button on an augmentation upgrade canister in Biomod.
  • Fixed HDTP holograms having invisible body parts (missing hands for Simons, missing heads for others etc).
  • Fixed not being able to give your weapons to characters (Gunther, Miguel, etc) in Biomod/Shifter.
  • Fixed not being able to select Unrealistic in NG+.
  • Fixed scissors using the wrong model and removed the ugly looking versions.
  • Flamethrowers no longer show their flame if reloading, out of ammo, or underwater. Flamethrowers also make a different sound when brought up when this flame isn’t visible.
  • Having an item refused due to the settings now gives that as the reason.
  • HDTP no longer overwrites objects to use the HDTP black model for chairs and couches etc, will now use the vanilla model if their skin is not black.
  • JC is visible if surrendering to Gunther.
  • Plastic fans now produce plastic fragments when destroyed.
  • Robots disabled by plasma now burn, in ‘Normal’ mode.
  • Texture fixes on HDTP medium security bot.
Björn Ehrby
Björn Ehrby
Producer at Caustic Creative
Björn joined the project in 2008, bringing everything and everyone together. Over the years, his contributions have ensured that our team has produced good work, and that our efforts have been bug-free as we can manage. He hails from Sweden.