Happy Holidays!

Today we have wrapped up the latest changes and fixes to Revision since the last update.

The Nameless Mod 2.0

Now with Steam Cloud support!

Chapter 1:

  • Moved a terrorist to make them easier to sneak up on.

Chapter 3:

  • Fixed the animated main menu not working on two of the chapter 3 levels.

Chapter 4:

  • Fixed the UNATCO troopers spawning in the streets when they shouldn’t.
  • The player capture sequence now waits for the “death” animation to finish to allow people to understand what happened.

Chapter 6:

  • Increased Maggie Chow’s speed on realistic.

Chapter 14:

  • Increased the collision of elevator buttons by 50% to make them more reliable.

Chapter 15:

  • Increased the collision of elevator buttons by 50% to make them more reliable.


  • Added a password input box for MP joining.
  • Fixed TeamSay command.
  • Disabled plasma rifle glow.
  • Fixed items not respawning.


  • Disposable weapons can no longer be fired multiple times by changing level during the end of the fire animation.
  • Dog jump attack now aims for the neck for better movement at ground level.
  • Fixed a glitch where receiving ammo from an NPC would give you *all* of that NPC’s ammo instead of just the amount they tried to give you.
  • Fixed a rare glitch where a dying NPC could start talking to someone, stopping them from dying and resurrecting themselves with no health.
  • Fixed the number of hits and total damage for multi-hit weapons not being shown at untrained level.
  • Gave NPCs the intelligence to switch between ammos when their current ammo runs out.
  • Made Manhunt Mode spawn locations more randomized.


  • Added additional radar icons for HR mode augmentation.
  • Binoculars now write the range on their own line to prevent wordwrap.
  • Can no longer save duplicate emails.
  • Disabled teleporters while dead.
  • Fixed EMP and scramble grenades not playing the correct animation.
  • Fixed HDTP Walton Simons t-posing in the ground when dead.
  • Fixed an issue where the augmentation hum sound could play despite being disabled due to the muscle aug.
  • Fixed crashes relating to dragging items out of the inventory to drop them.
  • Fixed glitch where destroyed doors would resurrect themselves with no collision.
  • Fixed incorrect datacube text for receiving only an image from a datacube for an image you already have.
  • Fixed mini-crossbow hand texture if HDTP not installed.
  • Fixed possible crash when dying during a conversation.
  • Fixed the “Clips” text on the ammo HUD being incorrect for 1 frame when switching weapons.
  • Fixed the “Plain and Simple” achievement always showing as valid in game, even when not.
  • Hid the mini-crossbow dart when out of ammo on the vanilla mesh.
  • Increased max characters for computer logins/passwords from 20 to 32, to account for the 21 character login at the cathedral.
  • Receiving items from a conversation now leaves a message in the log.
  • Redesigned the modifiers menus to display all modifiers on one page instead of seven.
  • Weapon idle animations can no longer overwrite the currently playing one.
  • Fixed GOG achievements and an annoying error message when launching the game with OpenGL.
Björn Ehrby
Björn Ehrby
Producer at Caustic Creative
Björn joined the project in 2008, bringing everything and everyone together. Over the years, his contributions have ensured that our team has produced good work, and that our efforts have been bug-free as we can manage. He hails from Sweden.