We have released update 1.0.3.1! The following issues and changes are addressed in this update:

Liberty Island:

  • Added the new turret to the security console outside.
  • Added crates to allow you to jump up the crates by the cell.
  • Added dart pack.
  • Fixed a backwards texture.

Battery Park (First visit):

  • Fixed a laser being inside the wall on normal-realistic.

Ton Hotel (First visit):

  • Fixed the terrorist downstairs being friendly if you jump over the front desk.

Smuggler’s Lair (First visit):

  • Added crates to the roof.

NYC Underground (First visit):

  • Fixed a missing texture.

NYC Street (First visit):

  • Fixed part of the sidewalk not being solid.
  • Fixed some floating items in a shop.

UNATCO HQ (Third Visit):

  • Added 20mm HE ammo (not on realistic)
  • Added tranquillizer darts (only on realistic)
  • Added assault rifle.
  • Added 7.62mm ammo.
  • Added throwing knives.

NSF HQ:

  • Fixed the manholes being invisible from the bottom since one of the last patches.
  • Fixed some lasers showing their invisible backs.
  • Fixed some lights’ collisions portruding out of the ceiling, making walking on one roof a bit wrong.
  • Fixed a fence only being solid for the player.
  • Fixed a skillpoint trigger in the sewer vent that was stuck in a wall.
  • Fixed some flickering surfaces in the basement.
  • Made two of the bushes up by the sniper not solid so it’s less likely to push you to your death.
  • Made all of the large metal doors underground breakable (one wasn’t).
  • Changed the bots to react to more player actions.
  • Moved the basement skillpoint trigger to the datacube room instead of ladder, for if you enter via the sewer.
  • Removed an unreachable crate.
  • Added crowbar.
  • Added lockpick.
  • Increased the amount of doors the basement key works on.
  • Lowered the stregth of the windows of the hidden area.
  • Tidied some textures.

Ton Hotel (Second visit):

  • Fixed Mr Renton going for the alarm and breaking conversations.
  • Moved the control panel to reflect chapter 2’s.

UNATCO HQ (Final visit):

  • Gave Anna a key to her room and cupboard.
  • Added clip mod (easy only).
  • Added range mod (not on realistic).
  • Added recoil mod.
  • Added reload mod.
  • Added 7.62mm ammo.
  • Added 550 credits.
  • Added EMP grenade.
  • Added LAM (not on realistic).
  • Added combat knife.

Hong Kong Compound:

  • Fixed player being able to get out of the map.
  • Fixed some bad pathing making the AI run into a pole repeatedly.
  • Added LAM.
  • Added a button on the other side of the door to Tong.
  • Set the security bot to attack the battlers in the fight on the street.
  • Called the dog ‘Sparky’.
  • Made it harder to land on Jock’s chopper and thus getting killed.

Hong Kong Tong’s Lab:

  • Fixed some upside down, backwards, and misaligned textures.
  • Replaced some textures.

Hong Kong Lucky Money:

  • Fixed a camera not being able to be turned off via security console.
  • Fixed some emails being on the wrong computer.

Ton Hotel (Final Visit):

  • Moved the control panel to reflect chapter 2’s.

Navel Dockyard:

  • Swapped the voices of the soldiers to be more unique to the level.

Ship Lower Decks:

  • Fixed some metal doors producing wood fragments and sounds when blown up.

Graveyard:

  • Fixed key stating “chappel” instead of “chapel”.
  • Fixed a brush glitch which allowed you to stand on some water.
  • Fixed being able to softlock the game by shooting the Gatekeeper before he opened the gate.
  • Removed a glitchy dirt mound.
  • Increased the amount of flares in the chests underground.
  • Added a knife to the aug upgrade room.
  • Added some darts to the skull chest.
  • Lowered the min damage of the wall to leave the aug upgrade room.
  • Neatened the EMP device’s textures.
  • Stopped player from leaving the playing area.
  • Improved pathing.

Paris Streets:

  • Improved pathing.
  • Moved an infolink.

Everett Home:

  • Fixed Morpheus cosplaying as the moon.

OceanLab UC:

  • Replaced the “DOOR RESET” texture with “ELEVATOR RESET”.
  • Made keypads to the command center slightly easier to spot.

Gameplay:

  • Changed the medicine/medkits healing from 30/60/75/90 to 30/45/60/90.
  • As most damage types (not sabot or explosive) only do 75% damage to breakable surfaces in “Normal” mode, the minimum damage required was increased to try to reflect the damage that you will most likely need.

Misc:

  • Fixed 15_Bunker_Ambient.ogg having the wrong title when played in a media player.
  • Fixed the right keyboard of computers having backwards text.
  • Fixed robots stating critical damage when disabled.
  • Fixed the log not correctly displaying how much space you need when trying to pick up a weapon from a carcass without enough space.
  • Added some support for the * and # keys on keypads. Keypad asterisk for *, Shift + 3 for #, # (British keyboard layout) for #.
  • Added more information for augmentations in “Normal” mode.
  • Added South Sudan to the world maps.
  • Removed California from the world maps.
  • Improved the flare description.
  • Decreased the time that phones beep.
  • Changed the description of the soundtrack option and changed its setting to “Revision/Deus Ex” instead of “Enabled/Disabled”.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content. Got a bug you want fixed? Suggestion you want implemented? Post it here: Bugs.dx-revision.com

Björn Ehrby
Björn Ehrby
Producer & QA Manager at Caustic Creative
Björn joined the project in 2008, and is responsible for bringing everything and everyone together. He's also responsible for making sure that the game is as bug-free as we can make it. He hails from Sweden and studies Computer Science.