MOTY Top 100

Hello all,

ModDB’s Mod of the Year 2015 competition is into its second round, and the ModDB community has put Revision into the top 100! That’s fantastic. It says that the audience feels Revision is good work, and we appreciate that. If you want to vote for Revision in the second round, we think that would be nifty.

Mod of the Year gives the community as a whole the ability to push forward well-made mods and recognize when a project has achieved something distinctive. We’re big fans of the idea that good work should be recognized, promoted, and shown off to the world, and MOTY is a great way of doing that. A well-made mod doesn’t have to mean something huge, ambitious, or unexpected. It just has to have a sense of craftsmanship to it. Massive or minuscule, any well-made piece of work for any game is a showcase for what the modding community can deliver when talented people get together and make something cool.

So go vote for good work!

-Caustic Creative
Mod of the Year Awards

MOTY 2015 Voting

Hello all,

We’re coming to the end of 2015, and MODDB’s MOTY is back again. We think that it’s a pretty neat idea. If you want to give Revision your vote, well, we think that’s a pretty neat idea too.

Modding is kind of a weird pastime. It’s a hobby where people take games they love playing and work to put their stamp on that game in some way, ranging from tiny tweaks to absurd additions to the truly weird and the incredibly ambitious. It doesn’t pay very well, and often doesn’t pay at all. And still, there’s a big community of people doing it, and doing it well, even for games well over a decade old. For all kinds of different games, some mods get so polished or ambitious that they flirt with the line separating amateur from professional. The quality of work that people put out in the modding community can be tremendous, and genuinely excellent work deserves to be recognized. Sites like ModDB, which act as a home for people to discover and watch projects they never knew existed, celebrate this work through events like Mod Of The Year.

That’s pretty nifty. So go vote!

-Caustic Creative
Mod of the Year Awards

1.0.1.3 Patch is live

The 1.0.1.3 patch is now live! The following issues are addressed in this update:

  • Added raw input to address mouse acceleration issues. This is still experimental, you must manually activate it by opening up Revision.ini found in the System folder (Browse Local Files), and then edit the ViewportManager line under [Engine.Engine] to read ViewportManager=WinDrvLite.WindowsClientLite.
    If you encounter new issues relating to input, hangs or crashes try switching back to the old ViewportManager and see if the issues go away (you can comment out lines with semicolon). If they are not present in the old ViewportManager make sure to let us know so we can try and locate the issue with the new one.
  • Fixed the Shifter/Biomod crash that happened after training.
  • Fixed the Shifter/Biomod crash when carrying containers (crates mostly) across maps sometimes.
  • Changed mouse sensitivity slider with range of 0.1-0.9 in increments of 0.1, might be useful for the new raw input.
  • Various localization fixes including fixing the incorrect text in Biomod that the previous patch introduced.
  • Fixed an issue where the laser dot would erroneously appear onscreen after applying a laser sight mod to a weapon that you did not have equipped.
  • Made it harder to get out of the playable area in later instances of Liberty Island, also fixed a small AI pathfinding issue in those levels.
  • Fixed being able to give orders to Miguel in the last instance of Liberty Island.
  • Pallet Jacks now show a selection box.
  • Fixed an issue where the crosshair settings box was 10px too large.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

1.0.1.2 Patch is live

We’ve pushed our fifth patch (v1.0.1.2) live to all users on Steam! The changelog is below and in order of how the maps appear where applicable:

Misc:

  • Fixed some localization issues, especially with the settings menu.
  • Fixed a music issue for the Hong Kong opening cutscene.
  • Changed hotkeys during character creation to remove overlapping hotkeys.
  • Fixed a sound issue where trash paper would make a metal sound when destroyed.
  • Added new Revision/Biomod/Shifter weapons to the AllWeapons cheat.
  • Made printers explode when destroyed.
  • Fixed hand-dryers playing their sound after being destroyed.
  • Added names to cacti for targeting augmentation.
  • Changed the sound for walking on cacti.
  • Removed duplicate “Alternate fire” controls when using Biomod or Shifter.
  • Fixed images dropping from dead bodies.
  • Update the game launcher to include experimental Windows 10 settings.
  • Added version string in the log printout. This will be helpful for tracking down reported issues.
  • Fixed an ammo-switching bug with the Assault Rifle introduced in the previous patch.

Gameplay – AI:

  • Changed the AI so it now uses the GEP gun’s locking feature if playing on realistic. Hopefully this will introduce additional challenge for hardcore players.

Gameplay – Maps:

Hell’s Kitchen

  • Increased damage threshold for the doors to Smuggler’s hidden entrance on all Hell’s Kitchen instances.
  • On the second visit to Hell’s Kitchen, the subway keypad is now unusable up until the end of the level to prevent players breaking the game.
  • Swapped tags on Riot Cops in the last visit to Hell’s Kitchen, so UNATCO troopers don’t spawn so obviously.
  • Minor texture fixes.

Brooklyn Naval Shipyards

  • Fixed a rendering and collision error which blocked movement and let the player see through the ground.
  • Added a safe that was erroneously missing.
  • Made a level transition harder to miss between the exterior and interior sections of the location.
  • Increased the minimum damage threshold for the truck doors to 40.
  • Added back the keypad to open a gate to the compound in the dockyard map.
  • Re-added the button on the door near the crane to allow the player to get out if leaving from the ship.
  • Fixed an issue where the security console would not change robot behavior.
  • Fixed a door that was a bit problematic to open.
  • Fixed a collision and visibility issue with a grate.
  • Improved geometry in the sewer areas.
  • Modified some lights you could activate with switches.
  • Minor texture fixes.

Please note:

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

1.0.1.1 Patch is live

We’ve pushed our fourth patch (v1.0.1.1) live to all users on Steam. The changelog is below:

  • Added weather effects toggle in Game Options. This setting may be useful for improving performance.
  • Future-proofed the Ogg music system.
  • Fixed a bug where explosive barrels would explode after a small amount of load/save cycles.
  • Added fish names for the targeting augmentation to display.
  • Added a scope to the LAW to reflect the model.
  • Miscellaneous changes to support disposable weapons with scopes, including making sure that the LAW doesn’t get an accuracy penalty when not using the scope.
  • Altered furniture to be flammable for Biomod and Shifter.
  • Made a type of chair flammable in Human Renovation (Normal gameplay style).
  • Made plants flammable.
  • Lowered the low ammo water mark for 20mm HE ammo compared to regular ammo for the assault rifle so it reflects the ammo’s rarity and the amount you can carry.
  • Changed credits so the ‘Special Thanks’ section has better formatting and looks neater.
  • Adjusted behavior for a type of NPC, so that in a firefight they will stand their ground for longer than before.
  • Fixed a slight health issue with a type of NPC.
  • Fixed a lot of improperly aligned textures in the Hell’s Kitchen Sewers.
  • Fixed some issues with fog in the Hell’s Kitchen Sewers, along with a few other small changes.
  • Moved an alarm panel in the detention area so that NPCs can use it in UNATCO HQ.
  • Made it impossible to steal from Anna’s cabinet in UNATCO HQ.
  • Fixed an issue where Simons could get stuck on a door in the detention area, along with getting trapped inside the interrogation room in UNATCO HQ.
  • Fixed a rare issue where the player could get trapped inside Alex’s closet in UNATCO HQ.
  • Made sure that Shannon doesn’t appear in later visits to UNATCO HQ if she has been killed.

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

1.0.1 Patch is live

We’ve pushed our third patch (v1.0.1) live to all users on Steam. The changelog is below:

  • Fixed an issue in the Hell’s Kitchen Sewers where a datacube in the water would have a lingering text window.
  • Fixed an issue in the Hell’s Kitchen Sewers where a mechanic would have an incorrect number of lockpicks.
  • Improved AI behavior in the Underworld Tavern; Jordan Shea and Jock will return to their original positions after a fight.
  • Improved performance and lighting on Liberty Island.
  • Changed the boobytraps outside Smuggler’s lair from explosives to EMP.
  • Miscellaneous stability, presentation and interactivity changes in Smuggler’s lair.
  • Miscellaneous small fixes to saved game logic to handle very rare values of available free space.
  • Miscellaneous geometry, texture, stability, AI behavior and gameplay adjustments in Battery Park, including fixing a hole in the subway car.
  • Fixed an issue where players could miss a level transition into the interior of the Brooklyn Naval Shipyards.
  • Miscellaneous AI, Lighting and Geometry fixes in the Brooklyn Naval Shipyards.
  • Miscellaneous gameplay and texture fixes in the Lucky Money mall.
  • Fixed a geometry issue for the Hell’s Kitchen subway car.
  • Made Gunther’s safe non-interactive in UNATCO HQ. We are planning to use the safe to store useful equipment, but there is currently a severe glitch associated with it. Until we can fix this issue, we feel it is best to leave it unmistakably inaccessible.
  • Added datacube with code for UNATCO HQ detention keypads.
  • Reduced hack strength on Alex’s server room.
  • Unlocked the door to Paul’s office for the first time you visit UNATCO HQ.
  • Added Tranquilizer Darts to detention storage for the first time you visit UNATCO HQ. This should help balance out a potential lack of ammunition for players who heavily favor the mini-crossbow in the early game.
  • Removed collision for the contents of Anna Navarre’s office cabinet.
  • Swapped out the old UNATCO logo for the new one in the last visit to UNATCO HQ.
  • Adjusted a type of chair to be flammable in Normal (Human Renovation) gameplay mode.
  • Added support for vanilla music to the Hong Kong Compound area and Hong Kong arrival cinematic.
  • Added a datacube with the code for Alex’s server room door.
  • Added waigie, smirftsch, HawkBird and MoreTriggers contributors to the credits.
  • Forced the game to load the Revision player class to address some potential issues stemming from the use of Kentie’s game launcher with Revision.
  • Added HiDPI UI scaling option. If your resolution is high enough, this will lock the UI to a 2x scale, which may be useful for people using either large displays, or small displays with very high resolutions (such as Retina displays).
  • Updated descriptions for some rendering and audio devices in the Revision game launcher.
  • Added a notice for players when starting Training.

As a general reminder, when game content is updated in a patch, it cannot affect locations you have already visited in a saved game. This is because the saved game was created based on the older version of the game, and acts as a snapshot of that older version. Once you load a saved game and travel to a new location in the game world, you will begin to encounter the updated content.

We’ve tracked over 42,000 downloads on Steam since release. Wow. For those of you who are using the standalone installers, we have updated those as well. Both the complete 1.0.1 installer and an upgrade patch are available through our own downloads page and ModDB.

1.0.0.2 Patch is live

We’ve pushed our second patch live to all users on Steam. The changelog is below:

1.0.0.1
-Removed unhelpful config files so that players see the first-time configuration wizard. This solves an issue where display settings could be incorrectly configured. To see this wizard after the first-time launch, add “-changevideo” to the Steam launch options or game shortcut.

1.0.0.2
-Fixed a bug where players would be unable to save games on drives with more than 2TB of free space.
-Fixed a bug where the game would not recognize hostages in the Battery Park subway station as being saved.
-Updated default settings for D3D10 for players looking to use that renderer.

 

I’m amazed to also say that we’ve tracked over 28,000 downloads on Steam so far, which is way beyond anything we could have hoped for. Thank you! We aren’t actively keeping track of downloads for the standalone installers, but I hope everyone who finds themselves playing Revision, whether downloaded directly from Steam or otherwise, enjoys our work.

 

Now Available

 
 

After seven years of development, we are proud to announce that

Deus Ex: Revision 1.0 is now available

 
Thanks to the support of Square Enix, Revision is available right now as free DLC for everyone who owns Deus Ex: GOTY through Steam.
 
Steam Download - Revision
 
For those of you who don’t already own Deus Ex: GOTY on Steam, Square Enix have started a sale on Steam, and have cut the price of the game by 80%, along with the Director’s Cut of Deus Ex: Human Revolution.
 
 
As an alternative to the Steam servers, we have also made a standalone installer available through our own site, and through ModDB. This installer contains all of the files necessary to play Deus Ex: Revision 1.0 on your computer. However, it is intended for use with a copy of Deus Ex owned through Steam. After installation, the next time Steam opens, allow it to proceed with the final steps of the installation to register everything properly.
 
For everyone who has followed this project over the years, thank you. I hope you enjoy our work.

It’s a Brave New Website

Hi all!

 

In addition to the release of Deus Ex: Revision, Caustic Creative is delighted to announce our newly re-designed website: it’s easier to navigate, mobile-friendly and contains all you need to know about Revision and Caustic Creative.

We love it so much, and we hope you’ll love it too!

 

Anyone willing to contact us directly is welcome to use our contact form to send us a message.

Remember that most of the interaction takes places offsite as we maintain presences on our Social Network pages (Twitter, Facebook etc., see the footer), along with our brand new Forum Board on the Steam Community, the place to be if you want to discuss anything technical and for all the your technical questions and troubleshooting.

 

See you there!